package miku.firstgame.constrants
{

	public class AppConstrants
	{
		public static const USER_ONLINE:String = "userOnline";
		public static const USER_OFFLINE:String = "userOffline";

		public static const USER_LOGIN_SUCCUSS:String = "userLoginSuccess";
		public static const USER_LOGIN_FAIL:String = "userLoginFail";

		public static const ROOM_ADD_SUCCESS:String = "roomAddSuccess";
		public static const ROOM_ADD_FAIL:String = "roomAddFail";

		public static const ROOM_REMOVED:String = "roomRemoved";

		public static const RECEIVE_LOBBY_MESSAGE:String = "receiveLobbyMessage";
		public static const RECEIVE_ROOM_MESSAGE:String = "receiveRoomMessage";

		public static const EXIT_ROOM_SUCCESS:String = "exitRoomSuccess";
		public static const EXIT_ROOM_FAIL:String = "exitRoomFail";

		public static const USER_EXIT_GAME_ROOM:String = "userExitGameRoom";

		public static const ENTER_ROOM_SUCCESS:String = "roomEnterSuccess";
		public static const ENTER_ROOM_FAIL:String = "roomEnterFail";
		public static const ENTER_ROOM_MAX_USER_FAIL:String = "enterRoomMaxUserFail";

		public static const USER_ENTER_ROOM:String = "userEnterRoom";

		public static const ROOM_MASTER_CHANGED:String = "roomMasterChanged";

		public static const GET_READY_FAIL:String = "getReadyFail";

		public static const USER_GET_READY:String = "userGetReady";

		public static const GOLD_GAME_START:String = "goldGameStart";

		public static const SEND_USER_A_CARD:String = "sendUserACard";

		public static const SET_A_ROAD_CARD:String = "setARoadCard";

		public static const SET_TOOL_TO_USER:String = "setToolToUser";

		public static const CHANGE_CURRENT_TURN:String = "changeCurrentTurn";

		public static const GOLD_COMPELETE:String = "goldGameComplete";

		public static const DUMP_SEE:String = "goldDumpSee";
		public static const GOLD_SEE:String = "goldSureSee";

		public static const REMOVE_ROAD_CARD:String = "removeRoadCard";
	}
}
